Reading Response:

Jean-Francois Augoyard, Henry Torgue and their team of research’s take an in-depth consider wide spread body of work spanning anywhere from musicology to the physics of sound. They take us through a volume of eighty sonic/auditory effects. This reading relates to my project as it takes a comprehensive consider multiple sonic sounds the effects they have on a listener and the space their being played in. I took a particular interest into Anamnesis and the Doppler effect as I felt these types of sonic sounds would really help me to fully understand how I would create my sound piece and give me a more in-depth look into how my sound piece was actually going to effect my listeners.

Doppler Effect:

In the early stages of this project The Doppler effect was a big influence on how my piece was going to sound, I knew from the beginning that I wanted to play on the aspect of moving sound around a space. I feel that moving a sound around a space gives the piece an added effect without needing to distort the sounds in anyway. Physicist Christian-Johnn Doppler first noticed this effect through sound and then also with light. This perceptive alteration in sound is due to the relationship between the movement of sound waves between the listener and the sound. A sound source that is closer to the listener is perceived to be higher in pitch than it is, whereas the opposite can be said for a sound that is further away from the listener. This phenomenon relies on the speed and movement of the sound source in comparison to the listener, when both sound source and listener are moving in the same direction the frequency rises. Compared to if they move in opposite directions the frequency drops. When considering this effect when starting my sound piece, I knew I had to consider the pitch, reverb and volume of the sounds to make it a successful Doppler effect. I did test play with this effect which turned out quite well however when it came to applying it to my actual piece, the sound I was using mixed in with the Doppler effect didn’t produce the sound I was wanting for my piece. However, I am thankful that I considered it as it helped me to apply more movement into my final piece.


This effect is very interesting as it considers how a sound can evoke the listener to reminisce about a memory. This effect relies on the listener’s subconscious mind tapping into their memories and relating their present senses with their past senses. The beauty of this effect is that no matter what the subject matter of a piece or whether it be musical, sonic or atmospheric sounds they can all evoke a memory within a listener. I found this particularly intriguing when considering this effect as we were doing a rather unique subject matter. This effect gave us another avenue to pursue when creating this piece and giving it a relatable factor for the listener. I think that this effect is the main force driving our piece. As we were doing food sounds, our piece evokes the viewers sense of taste and smell. The sizzling in the pan can relate to the longing of the taste of sausages on a Sunday morning and the sound of a burp could take the listener back to an embarrassing burp they may not want to remember. Therefore, our piece uses the phenomenon of Anamnesis to  bring these different feelings and many others to our audience.

Augoyard. Jean-Francois & Torgue. Henri, Andra McCartney (Translator) (2006) Sonic Experience: A Guide to Everyday Sounds, Massachusetts, MIT Press,

McGill-Queen’s University Press, (2006) Sonic Experience McGill-Queen’s University Press,


Project Report :

Coming into this project I was a little nervous, I wanted to do better than I did the previous semester. I struggled at first to come up with a concept as I knew what kind of sounds and effects I wanted to work with however couldn’t link these sounds to a concept. I came up with the Doppler effect early on but the reason why I wanted to do this was lost. After talking with my lecturer about various ideas, we came up with the idea to do a collaborative piece with Megan. Randomly we came up with the topic of food specifically the sounds made when eating food. As typically the sounds of food are uncomfortable and usually gross, we wanted to exploit this and create a sound art piece that made the listener feel uncomfortable and disgusted but also allow the listener to find the humorous side to the piece. In order to do this we wanted the listener to be enclosed by the sounds so we decided to create a multi-channel piece.

My focus towards the project was creating the movement in the sounds and how the speakers would interact. I place the sounds in a layout that I thought would work best, to understand the sounds a bit better I played with some sound effects just to see how the final piece would sound in the multi-channel. I wanted to gain the level of sound that the listener would have to think about the kind of sounds they were listening to and not just be able to guess it straight away. We decided we wanted to create a structure to the piece and not just have all the sounds colliding so the piece moves through cooking food to eating and slurping food and drinks to the after sounds of eating a big meal. This structure allowed me to place the sounds in an order and move them how I saw fit within their section.

I intertwined different movements between the speakers for each section. In the first section each speaker adds more sound and full surrounds the listener from the get go. Then moves into a bounce effect throughout the speakers. The sizzling bounce between two speakers while the beep of the microwave bounces between three. The second section has one crunching sound circulate the speakers moving around one speaker after the other. Meanwhile the slurping sound is being bounced around every speaker as if they were throwing a ball. There is also two other munching sound being thrown around the speakers as a subconscious white noise background. The third section is the most playful I feel and we had a lot of fun creating it! We found looping beats within Logic Pro so we decided to create our own sounds to the beat of a specific loop. We picked the best food related sounds that we thought matched the pitch and duration of the looping beats and ordered them accordingly. After a little bit of rhythmic sounds put together I wanted to through the listener off completely by suddenly mixing the same sounds together it a random sound mess. Throwing the order off completely. And then finishing on a humorous and impacting gasp to give the piece closure.

Overall I think Megan and I did what we set out to do and I am really happy with that. I think the piece was received well by listeners at the presentation evening and they understood the irritating and humorous sides to our piece. If I were to do this assignment again I would bump up the ‘annoyance’ factor a little bit more. When trailing sounds at the beginning of laying this piece out I created a few loops of sounds and effects that were disgusting however did not fit in as well with the overall piece. I think I would want to work on how to integrate this sounds a little bit more. However I am pleased with how our piece turn out.

Production Schedule (2nd Half of Semester) :

Week 7 – Megan was away for majority of the break so we were unable to work on the piece. With a critique session the first Friday back after the break we got together on the Thursday and created a more constructive piece to get feedback on. We ended up creating 3 minutes of sound so we could utilise the multi speaker set up to our advantage.

Weeks 8/9 – With feedback from Patrick we then tweaked our final composition until we were happy with the effects on the sounds and the layout of the piece and how it could work better on the multi channel system.

Week 10 – We did a few more tests with the multi channel stereo set up in the sound studio. Taking into account levels and manipulation needed to finish our piece

Week 11 – With the final layout of the multi channel sounds system composition completed to how we wanted it Megan then went into the individual sounds and tweaked the effects a little more so it was more refined.

Doppler Effect Testing :

I trailed and error with using the doppler effect before starting my collaborative piece. However found that it was not as effective as I was wanting it to be. It worked with obvious object like a drive but when applying it to the sound we were using in our final piece it didn’t do the sounds justice and the effect was lost.

Because of this I decided to ditch the idea of the doppler effect an instead I want to focus on moving the sounds around the speakers as best as possible.

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